using System.Collections;
using System.Collections.Generic;
using GameFramework;
using GameFramework.Procedure;
using UnityEngine;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;


public class Demo4_ProcedureLaunch : ProcedureBase
{
    protected override void OnEnter(ProcedureOwner procedureOwner)
    {
        base.OnEnter(procedureOwner);        

        GameEntry.Scene.LoadScene("Assets/Scenes/Demo4_Menu" + ".unity", this);
        //切换流程
        ChangeState<Demo4_ProcedureMenu>(procedureOwner);
    }
}
